拍打
拍打.01 -
Aliases:
拍打 (v.)
Roles:
ARG0-agent: agent
ARG1-patient: patient
ARG1-patient: patient
(IP (NP-SBJ (-NONE- *pro*)) (VP (VP (PP-MNR (P 以) (NP (CP (WHNP-1 (-NONE- *OP*)) (CP (IP (NP-SBJ (-NONE- *pro*)) (VP (VV 自制) (NP-OBJ (-NONE- *T*-1)))) (DEC 的))) (ADJP (JJ 短)) (NP (NN 木棒)))) (VP (VV 拍打) (NP-OBJ (NN 陶罐)))) (PU ,) (VP (MSP 好) (VP (VV 让) (NP-OBJ (NN 陶土)) (IP (NP-SBJ (-NONE- *PRO*)) (VP (VV 变得) (IP-OBJ (NP-SBJ (-NONE- *PRO*)) (VP (ADVP (AD 更)) (VP (VA 紧实)))))))))) arg0: *pro* arg1: 陶罐 argm: 以 *OP* *pro* 自制 *T*-1 的 短 木棒
(IP (NP-SBJ (-NONE- *pro*)) (VP (VP (BA 将) (IP-OBJ (NP-SBJ (CP (WHNP-1 (-NONE- *OP*)) (CP (IP (NP-SBJ (-NONE- *pro*)) (VP (VV 揉好) (NP-OBJ (-NONE- *T*-1)))) (DEC 的))) (NP (NN 陶土))) (VP (VP (VV 包覆) (PP (P 在) (NP (NN 外)))) (PU ,) (VP (PP-MNR (P 用) (NP (NN 木棒))) (ADVP (AD 轻轻)) (VP (VV 拍打)))))))) arg0: *pro* arg1: *OP* *pro* 揉好 *T*-1 的 陶土 argm: 轻轻 argm: 用 木棒
(PP-ADV (P 在) (LCP (NP (CP-APP (IP (NP-SBJ (-NONE- *PRO*)) (VP (VV 拍打))) (DEC 的)) (NP (PU 「) (NN 实用) (NN 目的) (PU 」))) (LC 之外))) arg0: *PRO*
拍打.02 -
Aliases:
拍打 (v.)
Roles:
ARG0-agent: agent
ARG1-patient: entity arg0 hits
ARG2-prd: entity created through hitting arg1
ARG1-patient: entity arg0 hits
ARG2-prd: entity created through hitting arg1
(IP (NP-SBJ (-NONE- *pro*)) (VP (IP-CND (NP-SBJ (-NONE- *PRO*)) (VP (ADVP (AD 如果)) (VP (VC 是) (VP (LCP-TMP (IP (NP-SBJ (-NONE- *PRO*)) (VP (VV 做好) (NP-OBJ (NN 罐形)))) (LC 之后)) (ADVP (AD 再)) (VP (VRD (VV 拍打) (VV 出)) (NP-OBJ (NN 花纹))))))) (PU ,) (ADVP (AD 一定)) (VP (VV 会) (VP (VV 破掉))))) arg0: *pro* arg2: 花纹 argm: 再 argm: *PRO* 做好 罐形 之后